In this post, I aim to provide an exploration of how the dither, drizzle, and deconvolution techniques, coupled with BlurXterminator (BXT), can be utilized to boost the level of detail and increase resolution in astronomical imaging.
Recently, I've embarked on a series of experiments, merging drizzle with BXT for my images, and the results have been intriguing, to say the least. I am eager to share these insights with the wider astrophotography community. When Russell Croman confirmed in his latest Astro Imaging Channel discussion that combining dithering and drizzling notably amplifies BXT's performance, particularly concerning intricate details, I felt a sense of relief and that I wasn’t going crazy after all!
The superior level of detail achieved by my 750mm refractor thanks to these tools and techniques never cease to amaze me since you would traditionally requiring a far higher resolution instrument to get these results.
Inspired by these findings, I ventured into testing various drizzle factors to assess their impact on my workflow, given that 2x drizzle leads to significantly larger images. The critical question was: Is the added effort truly worthwhile on my system that has a resolution of 1.05arc/px?
Russell had previously suggested that a well-sampled system wouldn't gain much from 2x drizzle over 1x, as it wouldn't necessarily produce additional detail.
My curiosity piqued, I set out on an experiment to test this claim and discovered, to my pleasant surprise, that 2x drizzle indeed enhanced the quality of my images. This improved detail remained somewhat intact even when the resolution was downscaled to native for final publication, although caution is advised when handling the image's size reduction and resampling. I believe that the difference is not negligible and thus worth sharing with everyone.
Here is my latest image of the Southern Tadpoles where I applied this technique. I will use this as a case study for the purpose of this post

NGC 3572 and the Southern Tadpoles
Find also the original unstreched stacked HA FITS frames with BXT applied to you can see the difference for yourself. Only BXT was pplied and no other processing, not even background extraction : https://drive.google.com/drive/folders/1WoF2fSIx6ZH_stSVNT5N4xGI1G4m8Pud?usp=share_link
Below, you'll see a direct comparison between 2x, 1x dither, and no dither without BXT applied zoomed in extremely close on one of the tadpole
From left to right: dither 2x, dither 1x, no dither

And now the same image, but with BXT applied.
From left to right: dither 2x with BXT, dither 1x with BXT , no dither with BXT

(Please note that my original image had an average FHMW of 2.5. I left the Automatic PSF unchecked. I used a PSF Diameter of 2.5 on the drizzle 1x and no drizzle image with a sharper non-stellar factor of 0.7 and no stellar adjustment, and a PSF Diameter of 5 was applied for the drizzle 2x image.)
The increased resolution and detail are clear in the drizzle 2x image and somewhat more subtle in the drizzle 1x image. But how does this compare when the 2x image is reduced back to its original resolution?
Here is a little preview showing details that were almost invisible in the drizzle 1x image that became clearly visible the the drizzle 2x image and still visible in the drizzle 2x resampled to its original size using the Bilinear algorithm in Photoshop
From left to right: dither 2x with BXT, dither 2x with BXT resampled to original size, dither 1x with BXT

Resampling is necessary when reducing an image by 50%, which can significantly affect the final result. Therefore, I compared all the different algorithms available in Photoshop for this purpose.In the images below, you will see the drizzle 2x image on the left, the resampled drizzle 2x image (reduced back to its original resolution) in the middle, and the drizzle 1x image on the right.Among all these different algorithms, the Bilinear version provided the smoothest results to my eyes. The process also resolved a greater amount of fine detail compared to the drizzle 1x version, further cementing my preference for the 2x drizzle method.
Bicubic Sharper

Preserve detail 2.0

Bicubic (Smooth Gradient)

Nearest Neighbor (Hard Edge)

Bilinear

Recently, I've embarked on a series of experiments, merging drizzle with BXT for my images, and the results have been intriguing, to say the least. I am eager to share these insights with the wider astrophotography community. When Russell Croman confirmed in his latest Astro Imaging Channel discussion that combining dithering and drizzling notably amplifies BXT's performance, particularly concerning intricate details, I felt a sense of relief and that I wasn’t going crazy after all!
The superior level of detail achieved by my 750mm refractor thanks to these tools and techniques never cease to amaze me since you would traditionally requiring a far higher resolution instrument to get these results.
Inspired by these findings, I ventured into testing various drizzle factors to assess their impact on my workflow, given that 2x drizzle leads to significantly larger images. The critical question was: Is the added effort truly worthwhile on my system that has a resolution of 1.05arc/px?
Russell had previously suggested that a well-sampled system wouldn't gain much from 2x drizzle over 1x, as it wouldn't necessarily produce additional detail.
My curiosity piqued, I set out on an experiment to test this claim and discovered, to my pleasant surprise, that 2x drizzle indeed enhanced the quality of my images. This improved detail remained somewhat intact even when the resolution was downscaled to native for final publication, although caution is advised when handling the image's size reduction and resampling. I believe that the difference is not negligible and thus worth sharing with everyone.
Here is my latest image of the Southern Tadpoles where I applied this technique. I will use this as a case study for the purpose of this post

NGC 3572 and the Southern Tadpoles
Find also the original unstreched stacked HA FITS frames with BXT applied to you can see the difference for yourself. Only BXT was pplied and no other processing, not even background extraction : https://drive.google.com/drive/folders/1WoF2fSIx6ZH_stSVNT5N4xGI1G4m8Pud?usp=share_link
Below, you'll see a direct comparison between 2x, 1x dither, and no dither without BXT applied zoomed in extremely close on one of the tadpole
From left to right: dither 2x, dither 1x, no dither

And now the same image, but with BXT applied.
From left to right: dither 2x with BXT, dither 1x with BXT , no dither with BXT

(Please note that my original image had an average FHMW of 2.5. I left the Automatic PSF unchecked. I used a PSF Diameter of 2.5 on the drizzle 1x and no drizzle image with a sharper non-stellar factor of 0.7 and no stellar adjustment, and a PSF Diameter of 5 was applied for the drizzle 2x image.)
The increased resolution and detail are clear in the drizzle 2x image and somewhat more subtle in the drizzle 1x image. But how does this compare when the 2x image is reduced back to its original resolution?
Here is a little preview showing details that were almost invisible in the drizzle 1x image that became clearly visible the the drizzle 2x image and still visible in the drizzle 2x resampled to its original size using the Bilinear algorithm in Photoshop
From left to right: dither 2x with BXT, dither 2x with BXT resampled to original size, dither 1x with BXT

Resampling is necessary when reducing an image by 50%, which can significantly affect the final result. Therefore, I compared all the different algorithms available in Photoshop for this purpose.In the images below, you will see the drizzle 2x image on the left, the resampled drizzle 2x image (reduced back to its original resolution) in the middle, and the drizzle 1x image on the right.Among all these different algorithms, the Bilinear version provided the smoothest results to my eyes. The process also resolved a greater amount of fine detail compared to the drizzle 1x version, further cementing my preference for the 2x drizzle method.
Bicubic Sharper

Preserve detail 2.0

Bicubic (Smooth Gradient)

Nearest Neighbor (Hard Edge)

Bilinear
