Hot Stars after recombining with starless

9 replies352 views
Nick Grundy avatar
Hi all, I'm hoping you have some tips on how to deal with this. 

I'm post-processing and here's the basic summary. 

HA,S2,O3 stacked images for starless
-cropped
-DBE
-RGB combine
-BlurX
-starnet2
-colormask, curve transformation a bit
-stretch

For RGB stars, I'm using 60s frames, stacked R, G, B
-cropped and aligned to starless
-SPCC
-Blurx (Correct only)
-starnet2
-stretch

I'm using a standard 'Starless+RGBstars' in Pixelmath

then I get these terrible white-out stars. There's gotta be something I'm missing. I'd appreciate any tips you all have



Yuxuan avatar
I’d play with the linear coefficients between stars and nebula when combining them in PixelMath. In your case you can start with a 0.5 reduction factor for the RGB stars to see if they are correctly exposed and then adjust further.

Another idea is to punch some “holes” in the starless image where there should be stars prior to recombination. This would prevent the color of surrounding background to be blended into the colors of stars, and to potentially cause overexposure. One easy way to punch these holes is to apply the mask produced by StarNet2, and dim the passthrough areas to near zero.
Well Written Helpful Insightful Concise
Nick Grundy avatar
Yuxuan:
dim the passthrough areas to near zero.


very interesting. That's what I thought was happening. I'll try that out
Yuxuan avatar
Nick Grundy:
Yuxuan:
dim the passthrough areas to near zero.


very interesting. That's what I thought was happening. I'll try that out

Let me know how it works out.

In the past I had the same issue and I had to simply dim the stars in PixelMath. It avoided overexposure but gave the stars an underwhelming look:

https://www.astrobin.com/wgzrza/C/ (those are SHO stars though)

I’d be happy to learn about other techniques.
Well Written Engaging Supportive
Martin Dufour avatar
Follow this:
Tim Ray avatar
Did you forget the ~ in the PM

~((~Starless)*(~Stars))
Nick Grundy avatar
Tim Ray:
~((~Starless)*(~Stars))


thanks all, this did the trick. I used to stretch earlier in workflow (prior to starnet) so I didn't hit this previously

is there an easy way to introduce a factor in the pixelmath formula? i.e. Stars * Factor

to allow me to play with how heavy the Stars image layers in
D. Jung avatar
You can also create a luma mask from your starless image, put that inverted over your stars only image. then pull down the gamma curve to reduce the brightness of stars were your starless image is so bright it saturates the stars when recombining.
Tim Ray avatar
Nick Grundy:
Tim Ray:
~((~Starless)*(~Stars))


thanks all, this did the trick. I used to stretch earlier in workflow (prior to starnet) so I didn't hit this previously

is there an easy way to introduce a factor in the pixelmath formula? i.e. Stars * Factor

to allow me to play with how heavy the Stars image layers

Nick, Im not sure. I'm am relativily new to PM. But you have the Stars image.  but wouldn't example  ~((~Starless)*(~Stars*.7)) work?  I usually run curves and morph on the stars image b4 i combine it back with the Starless image with the PM equation above...

Stars or my kryptonite!!!!

CS Tim

BTW traveling this weekend. Off air until Sunday night. won't be able to check this thread until then.
Nick Grundy avatar
Tim Ray:
but wouldn't example  ~((~Starless)*(~Stars*.7)) work?


Bascially, I created a step like this separately (stars_image * variable) then test combine it. Was hoping to do it in a single step but couldn't get the syntax right. 

Regardless, it really helped me get this image out and much happier with the stars in it than I was previously  https://www.astrobin.com/lkw4s2/
Related discussions
[RCC] Leo Triplet in HaLRGB
I'm just getting started with mono imaging and the processing that goes into it and would appreciate feedback. Process: Stack and align with WBPPGraxpertStarXTerminator to remove the starsClone stamp to clean up the one dust mote that no amount o...
Discusses mono imaging stacking and alignment, relevant to your RGB star processing workflow.
Mar 10, 2025
Blotchy images after noise reduction
I've noticed lately I struggle with blotchy images during processing. Specifically after using NoiseXTerminator. You can see what I'm referring to in the top left corner of the image below. I am using a ZWO ASI2600MC, with an HaOiii dual-band...
Addresses post-processing artifacts; blotchy results may relate to your white-out star issue.
Oct 16, 2024