Linwood Ferguson avatar
I'd appreciate criticism and suggestions for this just posted image: 

https://www.astrobin.com/85ed5q/

I'm particularly interested in any processing notes.

I used short RGB images (30s) for the stars, longer RGB (240s) for adding some color and a bit of 3D look, and a lot of SHO data for the color and the details (from a synthetic luminance from those).   It's at 2800mm on a full frame camera, this is a mild crop just to cut off the edges a bit.  I removed the stars from each version, discarded the longer RGB stars and NB stars, and after processing merged the short RGB in.  StarXTerminator was used for star removal, though it was unable to remove the very large SCT-bloated stars.  Deconvolution was done on an all-filter synthetic luminance, plus a bit of local histogram enhancement.  Topaz was used for noise reduction (only, no sharpening).
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chefjedidiah avatar
I think it looks really good, and that's an understatement.  The larger stars are potentially bloated, but it's at 2800mm so if course they are.  I just think it looks great.

As an SCT guy, this has long been an elusive target and you have done it more than justice.  I thoroughly enjoyed it.
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Linwood Ferguson avatar
Thank you.  Yes, SCT bloat bothers me.  I have a 152 on order, I am curious to see how these smaller targets look in it, whether I can still get the same detail (at 2800mm I'm sure I am seeing limited probably to half that at best).
chefjedidiah avatar
But don't let it bother you.  It's just the nature of the optics.  The contrast you achieved in the nebula far outweighs the mild star bloat, and in a way it demonstrates the dynamic range between the dim nebula and the very bright stars.  Very enjoyable astrophoto.
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Sven Arnold avatar
Hi

I like your picture, but I think there is room for improvement (at least for my taste).
For example, I like SHO images that are colourful, so I would increase the saturation quite a bit.
And where is your green? I know most people just get rid of it with SCNR, but I personally don't think that's the right method. I like to reduce (not remove) green using the HistogramTransferFunction and the Hue Curve.
DSO Imager made a video about this: https://www.youtube.com/watch?v=Ex8Jrn2xyp8

Keep up the great work.
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Linwood Ferguson avatar
@Sven Arnold, thank you.

You know, I must have run SCNR about a dozen times with different values (which I think has a  similar affect for green) and settled on 0.6, which did leave some in, but then… well, it rather vanished as I did further balancing of the background.  Your point is well taken, I do not have some religious objection to green.  Saturation – I'll give it a try next pass through this data, was it any particular color you though needed more saturation or just overall, I added quite a bit to yellow trying to get it more gold.
Sven Arnold avatar
I think you nailed the yellow pretty well, to be honest. In my SHO images I always try to get a nice gradient from yellow/orange to green and then blue. In your picture I miss the green and the blue, so I would increase the saturation in the blue as well as try to get more green in it.
But I mean, this is a SHO image, so it's really to your taste, especially when it comes to the colours.
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Tim Hawkes avatar
Looks a super image and also very well framed.  The only thing that I would change is have the stars less stretched and smaller before adding them back into the starless image- so that the two stars of the double in the elephant's trunk are separate.  

Tim

(Oh and as a complete btw Linwood I  wanted to thank you for a detailed thread that you contributed some time ago - I think it was on CN -  in which you posted an analysis of some RA oscillation problems with a CEM70 mount - Reading it was very helpful in helping me to resolve some similar problems recently)
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Linwood Ferguson avatar
Thank you Tim.  I probably should do another pass and could use advice on star removal.  The fundamental problem is that the longer exposure images where I removed stars just didn't remove them adequately.   Here's the synthetic luminance on the left, with StarNetV2 on the top right, and StarXTerminator on the bottom right (which I bought to see if it could do better). 

I think these bloated SCT stars just are not considered stars.  My only real alternative was cloning which would leave serious artifacts or taking it to photoshop for content aware fill which might look good, but is definitely cheating.

I've tried both linear and stretched and get approximately the same - lots of big stars. 

My 30s RGB exposures worked fine, they could remove all the stars (and the double actually has a bit of a gap) but when added back over these large stars obviously were swamped in them.

The luminance from all 6 filters is what gave me the nice 3D look and detail.  I just couldn't legitimately clean out the big stars.

Advice welcomed.

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Tim Hawkes avatar
Hi Linwood.

See what you mean!  Don't get why an SCT should be inherently worse than a Newtonian wrt star bloating and removal?  --  had imagined that the Newt  would be more inherently challenging because of the  diffraction spikes?   

Can only rather lamely ask whether you on the latest version?  For me StarExtractor ver 2.03  did a clean star removal (applied to the non-linear NB) image) of IC1396 (~ 9h HA + 6h  Newtonian OOH image at F 4.0)  even with tiles set at only 20%.  https://www.astrobin.com/kqyufn/0/#rC

Tim

Also wondered whether star removal prior to addition into the full NB starless image might work  i.e. wondering whether just one component in particular has the bloated stars ?
Linwood Ferguson avatar
Yes, and this discussion inspired me to upload a support request, and the image is winging its way toward Russ now, so maybe there is a workaround.  Or maybe I just did something wrongly (though there's not a lot of ways to misconfigure something with no options).
Andy Wray avatar
Try as I might, I couldn't tame your stars, but here is my best attempt.  All I can suggest is do a very small linear stretch before removing stars with StarXterminator with unscreen selected.  You can then work on the stars and starless separately and then do a re-screen later.  Your starless stuff looks stunning:
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Linwood Ferguson avatar
I got a quick response from Russ @ StarXTerminator… it's the sampling.  I'm at an extreme scale in processing, like 0.188".  If I downsample 4x then it's a near perfect removal.  I just leave the over-sampling in for processing, as it only costs me computing time, and I thought at worst might not help, and at best might give me some additional detail especially from deconvolution.  I then downsample as the last step.   Apparently I can get clean starless images downsampled 4x (after a 2x from drizzle).  I am not sure what this does to the deconvolved image.  I'll have to do the whole thing again to see.
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Andy Wray avatar
OK, so downsampling 4X and using starnet and the adam block star reduction twice I ended up with this.  I'm sure that you will end up with a much better image with downsampling 4X and using StarXterminator; I'm looking forwards to seeing it as I think it will be stunning.
Linwood Ferguson avatar
Yeah, looks better, but what I really need to do is back all the way up and use the RGB 30s exposures for stars, not just reducing the long exposure ones.  Would get better color.  Wonder if I'll get the detail though.  Only one way to find out, though it's a long tedious process, might start tomorrow.

Thank you for encouraging me to tackle this.
Linwood Ferguson avatar
OK, I worked through this again, with some kind help from Russ at StarXTerminator, and got a better handle on the stars. 

I also included more green and color. 

Thank you all for suggestions, the new version is: 

https://www.astrobin.com/85ed5q/B/

I'm not delighted with the halos around some of the stars, but if you don't look too closely you will not see them.  I'm not quite sure how to get rid of them with the reduced stars. 

Again, would welcome criticism and suggestions.

Linwood
Tim Hawkes avatar
Linwood Ferguson:
Again, would welcome criticism and suggestions.


Thanks for passing on the answer on oversampling. v. Starnet star extraction.    It is a subtle point but  good learning there 


Again -- probably an obvious point but just wondering what algorithm you used for putting stars back into the starless image? 
I  seemed to avoid that halo effect and get reasonable retention of colour with the simple  Pixmath blend method --i.e.   starless + stars - starless * stars .   But this fellow James Lamb's video seems quite clued up and  useful  - haven't tried his latest algorithm yet though.   New Color-Enhanced Star Blending Method - YouTube

Also a question.  I do like the 3D effect that you have in the image which you ascribed to constructing a synthetic luminance from all of the channels.  How did you do that though ?  Arbitrary ... stretch to taste and use the max function   or some more defined method?   

thanks
Tim
Linwood Ferguson avatar
In this case I maintained the heavy over-sampling of the main image.  That may be pointless but I wanted to work through the process required to do so. I mention it as it is relevant to your point.

To produce a starless image that is very over-sampled, but without reducing it, I found you could do this: 

1) After stretch Clone it and down-sample, say 0.33x is what I used
2) StarXTerminator on that withOUT the unscreened setting
3) Upsample to the original (exact) size
4) Subtract those stars from the original

This yields a clean image, but it does not do so if you use the unscreened feature.  This also means the stars I later added back in had to be replaced with a simple addition rather than the unscreened method you have above. 

This was all probably a pointless exercise as the 0.18" scale was way over-sampled, and I could have downsampled before starting.  The problem was I had to go at least 3x down.  2x down didn't remove the stars.  And 3x would put me around 0.56" or so, which seemed a bit too small for effective deconvolution (though I am not sure that is true). 

If I do it again, I plan to downsample 3x and do it more conventionally with the stars, the unscreened technique works nicely I think and would improve the scars left behind.

The color was weird, I used: 

        R:  (1*Sii+ 3*Red) / 4
        G:  (1*Ha + 3*Green) / 4
        B:  (1*Oiii + 3*Blue ) / 4

I played with more and more narrow band, since I had so much of it, but the colors really improved with the BB, for reasons still a bit mysterious to me (all these were LF first to Ha). 

I then arcsinh stretched this to the max, then histogram stretched it so that was dim but not bad.  I extracted these stars (before Luminance combine) 

The synthetic luminance was mean(red, green, blue, Ha, Sii, Oiii).  I played with a number of variations on that, but it was pretty good - histogram stretched, and curved to give contrast I liked. 

I deconvolved the synthetic luminance pretty heavily, then ran EZ Denoise on it.

I then LRGB combined that but adjusted the channel weights shifting away from Green: .9, .8, 1.0, and increased saturation.

What's bizarre about all this was I had so little RGB data, but it seemed to provide a lot of the texture, this despite if I did a pure RGB combine I thought it looked too flat, without much detail. 

I added a bit of SCNR later at 0.5 also, didn't want too too much green.

Star De-emphasis was run on the final result after all these steps. 

And to your question: stretch to taste is generally what I did, including the curves.
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Tim Hawkes avatar
That is really interesting - and also quite complex so many thanks for taking the trouble to explain.  However it has done it  - the technique is effective and  it makes a case for looking more at broadband/ NB combination palettes  (I only tried it once myself previously  on the crab nebula - and it was good there too)

Presumably the logic about needing to get the image scale down for deconvolution to work optimally is Nyquist -  but - as you say- 0.18 arsec/ pix is perhaps taking it too far?    I am no expert but in the past have deconvolved images at 0.41 - which have worked well - and even up at 0.82  - which have still given a useful  visible improvement (to images at about FWHM 2) .  Anyway with the mean of some 36h of data there was certainly no lack of SNR to spread out amongst the pixels - which consideration would I think limit the practical benefit of upscaling most of my images.

"This yields a clean image, but it does not do so if you use the unscreened feature.  This also means the stars I later added back in had to be replaced with a simple addition rather than the unscreened method you have above. "

Followed you right  up to this point :-)  but didn't then understandwhy there should be a limitation to only simple addition for combining in  the RGB  star set extracted from the 30s data ?  ie-  could surely combine it with the Starless image using Pixmath  in any way you like including the  standard  'star blend'  (S+U - S*U ) function etc  ?   -  and do that after stretching it up or down to suit using curves etc to get stra sizes and colours perfect?

Tim
Linwood Ferguson avatar
I'm sorry, I was a bit inaccurate.

To REMOVE the stars from the original scale, I had to downsample a clone, extract the stars, upsample the stars, and subtract from the original.  While one can do an unscreen in reverse of sorts (a divide) I could not find anyway to do an unscreened type subtract that worked. 

Now having done a subtract (not unscreened remove) I think I needed to do an unscreened add.  Emphasis on think.  I tried a few different arrangements.

The whole downsample-to-remove-stars and then upsample the stars is just a mess.  I am almost certainly not going to do it again.  Maybe.  And maybe StarXTerminator will build in support for very wide stars pixel wise (heck, he handles spikes running on for thousands of pixels).  

I'm tired of looking at this particular one, but eventually will come back and do it at 1/3dr the scale, and see what I end up with detail wise.  It will certainly make it a lot easier in terms of steps.