OK, I used my pixelmath formula:
((Ha*Red_Exposure*Red_bandwidth)-(Red*Ha_Exposure*Ha_Bandwidth))/((Red_Exposure*Red_bandwidth)-(Ha_Exposure*Ha_Bandwidth))+Red
and a similar one to combine Ha and Lum to create the following in 15 mins from the LRGBHa masters.


M81 and M82 - Early posting ... need much more acquisition timeIt's not perfect, but I was impressed by how much detail I could get in M82 whilst almost bringing out M81 in such a short time. I will process it properly in the future.
FWIW: process was:
* Dynamic crop all images
* DBE all images based on points chosen on red frame
* Use above formula to create a pseudo-red channel
* Channel combination of that pseudo red channel with green and blue
* SCNR to remove excess green on this new RGB image
* Used the above pixelmath formula, but with Lum instead of red to create a pseudo luminance channel
* Used LRGBCombination to apply this new pseudo-luminance to the RGB image
* EZDenoise
* HDRMultiScaleTransform
I will redo this using Starnet++ to help me retain the star colour and stop the stars from bloating, but I am impressed that pixelmath can get me 90% of the way there in 10% of the time
