I've tweaked my processing of my first SHO image and am looking for any suggestions on how to improve my workflow. The steps I took after image selection, calibration, registration and stacking were:
* DynamicCrop on individual SHO masters to remove slight registration borders
* DynamicBackgroundExtration on each master image
* LinearFit using the weakest channel as the reference
* MaskedStretch on the individual channels
* Extracted Ha and OIII stars using Starnet++ and also removed stars from SII master
* Combined the 3 channels using ChannelCombination (SHO) to end up with a starless RGB image
* MultiscaleMedianTransform to denoise the new starless RGB image
* ArcsinhStretch on the starless RGB image to give it some punch
* Created a mask using Rangeselection with some bluring and smoothing to work on just the nebula rather than the background
* Applied an SCNR (green) at 35% twice to the nebula
* Removed the mask and applied a 3rd SCNR (green) at 35% to just tweak a bit of green from the whole image including the background
* Combined the Ha and OIII star masks using PixelMath (R=Ha, G=Ha*0.2+OIII*0.8, B=OIII) to create RGB(ish) stars
* Histogram transformation to get my RGB stars to about the level I wanted
* Used CurvesTransformation (Hue) on the stars to just tweak the colour of them a bit as there was still a bit of green in the white stars
* PixelMath to add starless RGB image to stars image
* One final DynamicBackgroundExtraction to remove a slight top to bottom gradient
Please feel free to be hyper-critical as I know have a lot more to learn and I won't take offence.

The full size image is

Crab Nebula SHO using a cheap newtonian
* DynamicCrop on individual SHO masters to remove slight registration borders
* DynamicBackgroundExtration on each master image
* LinearFit using the weakest channel as the reference
* MaskedStretch on the individual channels
* Extracted Ha and OIII stars using Starnet++ and also removed stars from SII master
* Combined the 3 channels using ChannelCombination (SHO) to end up with a starless RGB image
* MultiscaleMedianTransform to denoise the new starless RGB image
* ArcsinhStretch on the starless RGB image to give it some punch
* Created a mask using Rangeselection with some bluring and smoothing to work on just the nebula rather than the background
* Applied an SCNR (green) at 35% twice to the nebula
* Removed the mask and applied a 3rd SCNR (green) at 35% to just tweak a bit of green from the whole image including the background
* Combined the Ha and OIII star masks using PixelMath (R=Ha, G=Ha*0.2+OIII*0.8, B=OIII) to create RGB(ish) stars
* Histogram transformation to get my RGB stars to about the level I wanted
* Used CurvesTransformation (Hue) on the stars to just tweak the colour of them a bit as there was still a bit of green in the white stars
* PixelMath to add starless RGB image to stars image
* One final DynamicBackgroundExtraction to remove a slight top to bottom gradient
Please feel free to be hyper-critical as I know have a lot more to learn and I won't take offence.

The full size image is

Crab Nebula SHO using a cheap newtonian