Gordon Pegue · Sep 9, 2025, 07:50 PM
If you think I am indeed taking the “harder road”, I’m all ears! What changes to the flow would you then suggest (based on what I have now in my 4 intermediate images?
So I would go about combining all of them as follows: L → RGB, then Ha → LRGB, and finally Stars → HaLRGB.
You can take two routes for combining LRGB. Either stretching both L and RGB to about the same level and using the LRGBCombination process or doing it while they’re both still linear. Personally, I prefer doing it the former way as there’s less room for error and it’s just much simpler. I was shown this method by Charles Hagen.
Extract the average of the linear, color calibrated RGB image with avg($T[0], $T[1], $T[2])
in pixelmath.
Linear fit the linear L image to the image you just created.
Use $T L / avg($T[0], $T[1], $T[2])
on the RGB image.
If you did it right, you should end up with a perfect LRGB combination, with minimal changes to the color intensity. I always do it pre-starx, but doing it on starless should also be fine.
Next, proceed to stretch the LRGB image and do any adjustments you’d like, be that saturation, contrast, HDR etc. The point is, your LRGB should be as close to the final version as possible before combining the Ha.
After that, stretch the continuum subtracted Ha and edit it to your liking. After you’re done, colorize it and use screen blending to combine it with the LRGB image.
Then do the same for the stars (except colorizing of course ;))
The method described in that flowchart will work too, it’s just that it’s more work and there is more room for error by adding Ha before combining LRGB. I’d say traditional LRGB combination, that is using LRGBCombination after stretching, is one of if not the hardest step in processing, so complicating it further should be avoided.