You’re right, LRGB is like apple pie …… lots of recipes. A couple that work reliably in PI, especially if you want to keep RGB stars and not the bloated L stars:
Workflow 1 Classic LRGB with RGB stars
Process RGB to taste → gradient removal, color calibration, noise reduction. Don’t push saturation yet.
Process L → DBE, deconvolution if needed, noise reduction, stretch for detail.
Star removal on both with StarXTerminator (or Starnet).
LRGBCombination (PI tool):
Use starless L + starless RGB.
Adjust sliders (start with L = 0.5, Chrominance Noise Reduction = on).
Add RGB stars back → PixelMath:
starless_LRGB + stars_RGB
That keeps color-accurate stars while L drives nebula/galaxy detail.
Workflow 2 – Synthetic L / SuperL
If L stars are way sharper than RGB stars and you don’t want mismatch:
Combine R+G+B into a synthetic L (ChannelCombination then ExtractL).
Blend synthetic L with real L → PixelMath (weighted average, e.g. 0.6L_real + 0.4L_synth).
Use that as your luminance layer.
Same as Workflow 1: remove stars, combine, then restore RGB stars.
Workflow 3 – Direct blend (no LRGB tool)
Sometimes easier:
Convert RGB to Lab color space.
Replace L channel with your processed L frame.
StarX both, swap in RGB stars at the end.
Tips
Don’t force 100% L. Often 50–70% L mixed with RGB preserves color saturation better.
Color first, detail second: nail your RGB color balance before bringing in L, or you’ll chase odd hues later.
If L stars look sharper and you want them, you can blend L+RGB stars 50/50 with PixelMath, but that’s taste.