Hi all
After few days of Ha & Oiii acquisitions I finally checked my result. And of course as always I found an issue on integrated images
I have quite nasty scattered light in right top corner. Of course it's on both images so I don't have good reference to use @Adam Block trick to replace part of the image 
I couldn't find the guilty star (I assume it's a star and not reflections from nearby light sources - as my previous project was not far away on the sky and I didn't see this issue at all).
Lucky my acquisition is not done yet (I think I am somewhere in the 50% of acquisition), so I see few options:
Ha and Oiii integrated images (GraXpert quick background extraction, StarXTerminator & STF applied for easier visibility of the issue):


After few days of Ha & Oiii acquisitions I finally checked my result. And of course as always I found an issue on integrated images


I couldn't find the guilty star (I assume it's a star and not reflections from nearby light sources - as my previous project was not far away on the sky and I didn't see this issue at all).
Lucky my acquisition is not done yet (I think I am somewhere in the 50% of acquisition), so I see few options:
- At the end simply use CloneStamp and remove it carefully and leave acquisitions as they are now
- Rotate camera for 180° - I might have scattered light on both corners but also some good reference to fix it with replacement (it's corner of the image and not the main focus of the image, so I could get away with slightly higher noise I think), bad thing is I double the issue in both corners
- Do the right thing and investigate why this reflection and fix it - I will be honest, the nights are so short, I'd like to avoid doing this and just continue with my calibrated setup through this project
The lazy way I know
- Slightly change position / rotation and try to get rid of scatter light and not loose too much final FOV - problem I see with this is that the scattered light is not visible in single subs, so I am not sure if I wouldn't just make it worse and loose final FOV
- Other processing or acquisition ideas?
- Throw subs away and get a real hobby
Ha and Oiii integrated images (GraXpert quick background extraction, StarXTerminator & STF applied for easier visibility of the issue):

