Omiros Angelidis:
I tried less aggressive processing and I would appreciate to hear from you if this is on a better track while I feel that I am not getting the full data of the 7+ hours.
https://www.astrobin.com/6v61k9/B/
At the very least, I think you've made a huge improvement over your first image. Good job.
I think you could gain a bit more from better HDR, that might be part of the "not getting the full data". Here is an HDR script from a friend of mine, he is
nuts at AP. He worked on that recent DSC 1k+ hr Andromeda and is a big contributor to the knowledge in AWA as far as I know. Here are instructions and such to use the script (at the time of positing this is V2.0, so this may not be completely comprehensive in the future):
https://astrouri.com/pixinsight/scripts/iHDR/Omiros Angelidis:
Here is the processing flow (more or less).
[...]
Thanks
Omiros
Comments on processing workflow below, numbering them so you can keep track easier.
WBPP stacking
STF preview
Rec 1. Do crop hereGradient correction
SPCC
Rec 2. SCNR
CropBlurX
Rec 3. NoiseX
Rec 4. Histogram Transformation with EZsuite as I never get a good grasp on the manual mode. I know that this is fundamental but still... -
Rec 5. HDRMT to get the trapezium
StarX
Rec 7. To the stars image:
--> Slight saturation bump
--> Slight Deconvolution
Rec 6. Then to the starless image I split RGB
Curves transformation with the same settings to all three channels. Darkening the background and bumping up the brights
Local Histogram Equalization (first pass 32 second pass 128) slight increaments for avoiding oversharpening
Unsharp tool not more than 60-70
Recombination of RGB
Rec 2. SCNR again
Rec 3. NoiseX for another smooth pass with selective range masking to the nebula
Colour saturation
Save as PNG/tiff/xisf
Rec 1: Please crop before basically anything else. While rare, stacking artifiacts or other issues can cause background extraction and other processes to give worse results than if you had cropped before. Again, this isn't super common but it's an easy thing to do and as far as I know there's no reason not to. This does mean that you'll have to platesolve again for SPCC. Alternatively you can turn on autocrop from WBPP if you're happy with what that spits out, but it sounds like autocrop has been running slow recently?
Rec 2: I don't like SCNR. You're just completely removing data. In small amounts I think it can be useful but background neutralization and balancing curves has always given me results where I don't need it.
Rec 3: NoiseX is really powerful, but I would personally try to refrain from running it twice (especially if it's on higher settings). I prefer DeepSNR methods to NoiseX, but again use sparingly and take care that it isn't making fake structures. For example I like this guide by another friend of mine:
https://www.nightphotons.com/guides/single-channel-denoise DeepSNR is "only" for mono images, but you can do tricks to get around that. In stacking if you drizzle 1x drop shrink .35, var shape 1.5 that
should work, but it's not always consistent. Now of course you do have to dither and drizzle for this, which seems to be a little controversial. This is of course a lot of work when you have NoiseX already, so probably skip it, just throwing it out there in case you want to explore.
Rec 4: EZ suite is sorta outdated. Used to be great and still effective for some things but I strongly suggest learning GHS (Generalized Hyperbolic Stretch). It's a bit complicated but is just overall one of the best stretching tools.
Rec 5: See Mr. Sketchpad (Uri)'s script above and the info I've mentioned there.
Rec 6: This ties into Rec 2&4 in ways. Imo you can do all (or at least most) of the stretching of individual channels neccessary to avoid SCNR and splitting the channels in GHS. Not neccessary for stars.
Rec 7: Your stars look pretty good at a glance so this is more optional. Maybe it'll be helpful to someone else. Sorta out of order here but I wanted to put it last because its the "last" thing you do. Linking another guide from Charlie:
https://www.nightphotons.com/guides/star-addition Charlie goes into more depth here than might be neccessary so I'm giving a simplified method of this, I don't know if it works completely but in my lazy processing it's been what I've used, to decent result at least. This is essentially what Charlie does in "Combining Stars with the Starless Via Relinearization (Manually)".
Here's my short guide:
So you have your starless image and your star mask. Both are stretched/saturated to your liking. Use histogram transformation to "de-stretch" your stars using midtones, by setting midtones to 0.999. Apply this to your starless and star mask. Combine starless and starmask with pixel math. "Re-stretch" my setting midtones to 0.001 and apply to image. Should have recombined stars that look pretty good! Here's a quick example with some snipping tool writing on it.
