I heard about SyQon Parallax and Prism, and after watching a couple reviews on YouTube, figured I would try them out. Despite people saying the new tools would supplant BXT and NXT, that they don’t make up details, having compared the results, I’m not so sure. I’m going to share some screen shots comparing the output of the tools with their default settings.
This is the original image. It’s less than 2hr of data from Bortle 7, from about 30°-35° over the roof of my house. It’s not great. All that’s been done is SPCC, MultiscaleGradientCorrection, and an auto-STF.
Original
Deconvolution - Parallax vs BlurXTerminator
Original - Parallax - Wide
Original - BXT - Wide
BXT - Parallax - Wide
Original - Parallax - 1:1
Original - BXT - 1:1
BXT - Parallax - 1:1
Noise Reduction - Prism vs NoiseXTerminator
The following are all post deconvolution
Original - Prism - Wide
Original - NXT - Wide
Prism - NXT - Wide
Original - Prism - 1:1
Original - NXT - 1:1
Prism - NXT - 1:1
I would say BXT and Parallax are pretty comparable. On the other hand, I’m really disappointed with Prism. Despite the promise of it not making things up, I feel like it does in the form of artificially emphasizing contrast that looks blotchy.
Note that I emphasized default settings earlier. I was able to get better results from both tools by tweaking settings, but I feel like I still got better, cleaner results out of BXT/NXT.
Also, this isn’t great data. For other targets or cleaner data, Parallax and Prism could be fantastic. I’ll continue to play with it.
I will also add that I’m fairly new at this, so there may be something I’m missing.
The additional detail provided by Parallax in the larger cloud is obvious, but I see little difference in the smaller cloud to the right.
NGC 5981 is part of the Draco Triplet and in this case, BlurX is the obvious winner. The effect of Parallax is barely noticeable compared to the non-deconvolved version.
NGC 4712 is a much smaller, more distant galaxy near NGC 4725. Like with 5981, BlurX shows sharper detail than Parallax, but not by as wide a margin.
At default settings, Parallax doesn’t reduce stars as much as BlurX, and if you push the reduction setting in Parallax, the result are squarish stars with halos that extend out to the stars original size.
On a positive note though, I find that with some targets (data?) the combination of BlurX and NoiseX can bring out ‘stuff’ in the background. Whether artefacts of some sort, or dim stars and gas/dust that are very close to the noise level (as Adam Block has discussed), it’s pretty unattractive, but Parallax (plus NoiseX), being less effective at smaller scales, doesn’t bring it out nearly as much.
Cheers,
📷 comp-2.jpg
Again, when it comes to really small scale detail, BX seems to have the edge.
Fwiw, here it is processed.
Cheers,